I’ve worked with some of the greatest brands and products in the world.
I am grateful for all of the great work I’ve been a part of - as a designer, as a coach and as a leader.

Disney Parks
2009-2013
In concert with a very large digital transformation project, I led a team of UX, UI and Content Designers in building an end-to-end re-imagining of the guest journey - from shopping and planning, to purchase and more planning - to in-park and more purchasing and planning.

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JPL/NASA
2023
JPL’s UX Research and Design teams were having trouble communicating insights and design ideas to their project teams and product leaders. I built and delivered (4) 2-hr design and communication trainings that changed how software was pitched at NASA.

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Prism
2024
Prism is a personal project aiming to redefine modern knowledge work and creative collaboration. What if our normal work process supported asynchronous sharing and collaboration as a simple feature? With a bit more reseach and development, this product might just change the world.

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Honda R&D Americas
2024
The Family Mobility Project started as a series of workshops with Honda engineers, the Honda Research team, and Co Grow Lab. I led a small team through the early product rapid prototyping process and prepared the content for use in focus-testing the product experience concepts.

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Onlife
2022-2024
Onlife is a deep tech company with a Smart Map consumer product and B2B platform. I drove early concept and R&D approach for the consumer product - as well as managed the creation of the consumer-facing brand and marketing, content and messaging. If you're curious, check out on.life!

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Aglet
2021-2022
Aglet is a mobile game built by Onlife, a map-based collection adventure - based on the power of brands. I led the development of fundraising materials for Aglet - and then led game design for the startup. Aglet was retired in favor of the Onlife smart map after amassing 4M players worldwide.

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Info Play
2023
Info Play is a presentation training system, developed by me after creating a series of workshops for NASA/JPL. The content guides the user through the process of establishing strategy and content to build support and alignment on new ideas, based on the concept of conversations design. Info Play is available at www.info-play.com.

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Royal Caribbean Group
2018
Royal Caribbean, a leader in experiential travel, partnered with me in 2018 to create a sereis of innovation presentations and exhibitions. I built a team and designed a process to develop and facilitate these high-impact conversations. These blended physical and digital prototypes, sparking key executive discussions.

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Riot Games
“Go Noobs” New Player Growth Campaign
2016

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Riot Games
Creative Briefs and Marketing Playbook
2017

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